Full Thrust Java test list -- March 2006
Re: Game 959 done and comments
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Is it worthwhile to investigate this perception ?
what would it take to track ave damage per weapon type in a game?
would that be worth while to KNOW the graser 1's did x damage total and
y damage per attack (and average damage per attack would have been z)
I know that tactics affect weapon effectiveness, but this would let
people know that when the dice were fickle and when it was just perception..
Laserlight wrote:
>>>2) Played my 4th UN game today and those Grazar's really are WAY
>>>overpowered. I know the rational is "well they hit less" but in my
>>>experience it seems to hit just about as much as my normal beams
>>>
>>>
>for
>
>
>>>way more damage.
>>>
>>>
>
>People had exactly that reaction when the Kra'Vak first came out.
>After a few battles and some thought, we learned how to deal with them
>and they weren't as bad as we first thought. Same deal with the UN.
>Grasers (not "grazers") do hit as much as normal beams....but you'd
>get a lot more normal beams for the same price. I've played between
>ten and twenty battles with or against the UN, and suffered a BB
>vaporized a time or two--but I've also gotten away scot-free on some
>occasions that I wouldn't have if I'd been in front of beams.
>
>I grant that a disastrous first experience can taint your view of them
>thereafter; and it's a lot more noticeable when they roll four to-hit
>dice and shatter your ship than it is when they roll four dice and
>whiff.
>
>
>
>
>
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