Full Thrust Java test list -- February 2006

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Re: Game 939 - Questions and Feature Requests.



Colin Plummer wrote:

>Just playing about with the interface, and learning about these new weapons
>that I'd not seen before.  (This is the Human Captain weapon test scenario
>with fixed bot targets)
>
>So I've a few questions about mechanics of the game engine, and a couple of
>feature requests.
>
>I purposefully caused one of my ships to be caught in the explosion of my
>own AMT.  (captain must be drunk or something)
>This caused 7 damage, and 2 threshold checks.
>
>Question 1: Are 2 separate threshold checks made, or one with a +1 to the die
>  roll (the second is what I expected)?
>Resulting feature request: Ensure that this is clear in the ship log.
>  
>

Threshold checks are noted in the logs.  Two threshold checks were made.


>Feature request:  Can the threshold check failures be included in the ship log?
>
>The results of the threshold checks appear to have damaged an AMT launcher, and
>destroyed the FCS.
>  
>

Adding individual system results to the ship's log would add a lot of 
data to
the file, especially for a large fleet game.

>Question 2: Is the destruction of the FCS a bug, or a feature?
>  
>
FTJava uses a house rule for system destruction.  If a system fails a
second threshold check, it is destroyed and may not be repaired.

>I like the ability of the star map to right-click on a unit and change the
>various weapon/movement overlays, but the behaviour seems a bit random...
>"Plot Envelope", "Ghost Trail" and "Ghost Plot" all toggle the display of
>that item for that object... "Sensors" and the weapon overlays are only
>allowed one on at a time (which is fine) - but if you select the overlay that
>is currently active, it does not toggle off (the only ways I have found to
>clear this is to a) clear, b) clear for the ship, c) set an "arc" display, then
>clear -that-)
>In a busy battle, it might be nice to also toggle the ship name label, and the
>little health bar.
>
>Last point, when I engaged the enemy fighters in a dogfight - I scored 11 kills
>and he scored 9.  Whilst within the bounds of possibility, I thought I'd
>highlight it in case there was a) a mechanic I didn't realise was in place
>[are there rerolls on 6's in the fighter dogfight?]  or b) everyone else
>was getting "higher than expected" results from dogfights.
>
>Final feature request:  Would it be possible to include dice rolls in the
>ship logs (or in the turn log), possibly as a turn-by-turn option?
>  
>

A playtest option is available that includes die rolls in the ship log,
including threshold checks.  It's turned off by default.

>
>
>  
>







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