Full Thrust Java test list -- February 2006
Re: Game 939 - Questions and Feature Requests.
Colin Plummer wrote:
>Just playing about with the interface, and learning about these new weapons
>that I'd not seen before. (This is the Human Captain weapon test scenario
>with fixed bot targets)
>
>So I've a few questions about mechanics of the game engine, and a couple of
>feature requests.
>
>I purposefully caused one of my ships to be caught in the explosion of my
>own AMT. (captain must be drunk or something)
>This caused 7 damage, and 2 threshold checks.
>
>Question 1: Are 2 separate threshold checks made, or one with a +1 to the die
> roll (the second is what I expected)?
>Resulting feature request: Ensure that this is clear in the ship log.
>
>
Threshold checks are noted in the logs. Two threshold checks were made.
>Feature request: Can the threshold check failures be included in the ship log?
>
>The results of the threshold checks appear to have damaged an AMT launcher, and
>destroyed the FCS.
>
>
Adding individual system results to the ship's log would add a lot of
data to
the file, especially for a large fleet game.
>Question 2: Is the destruction of the FCS a bug, or a feature?
>
>
FTJava uses a house rule for system destruction. If a system fails a
second threshold check, it is destroyed and may not be repaired.
>I like the ability of the star map to right-click on a unit and change the
>various weapon/movement overlays, but the behaviour seems a bit random...
>"Plot Envelope", "Ghost Trail" and "Ghost Plot" all toggle the display of
>that item for that object... "Sensors" and the weapon overlays are only
>allowed one on at a time (which is fine) - but if you select the overlay that
>is currently active, it does not toggle off (the only ways I have found to
>clear this is to a) clear, b) clear for the ship, c) set an "arc" display, then
>clear -that-)
>In a busy battle, it might be nice to also toggle the ship name label, and the
>little health bar.
>
>Last point, when I engaged the enemy fighters in a dogfight - I scored 11 kills
>and he scored 9. Whilst within the bounds of possibility, I thought I'd
>highlight it in case there was a) a mechanic I didn't realise was in place
>[are there rerolls on 6's in the fighter dogfight?] or b) everyone else
>was getting "higher than expected" results from dogfights.
>
>Final feature request: Would it be possible to include dice rolls in the
>ship logs (or in the turn log), possibly as a turn-by-turn option?
>
>
A playtest option is available that includes die rolls in the ship log,
including threshold checks. It's turned off by default.
>
>
>
>
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