Full Thrust Java test list -- January 2006

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Re: Fighter Refueling?



I'm having a lot of trouble getting my fighters to land in vector.  I 
figured out that the carrier had to have no movement orders (not even 
rotation).  But since the fighters move in a cinematic fashion even 
in a vector game they have to keep chasing the carrier.  It keeps 
showing them as "returning to CV La Foudre-Greve" or "in 
transit".  They never seem to actually land on the carrier.



At 01:42 PM 1/19/2006, you wrote:
>It should work ;-) (this is an extended beta after all...)
>
>Give the fighter group "Return Home" or "Emergency Landing"
>orders. The carrier the fighters are returning to must have
>NO movement orders. If the fighters end up within 6 mu of the
>carrier after all movement they will land. This follows the
>FT fighter recovery rules exactly, including the "half the
>number of fighter bays, rounding up" recovery limitation.
>
>Launching fighters works a bit different than the published
>rules. For the turn of the launch, the fighters are given
>orders to screen the carrier they are launched from. During
>the following turn they work as normal. This quirk will be
>fixed for the next release (hopefully 1.0).
>
>Tony C.
>
>On 19-Jan-06, at 5:41 AM, Noam Izenberg wrote:
>
> > Does fighter refuel work in v0.19? If so, how?
> >
> >
> > ---
> >
> > "Stocks have reached what looks like a permanently high plateau."
> >           -- Irving Fisher, Professor of Economics, Yale University,
> > 1929
> >
> >
> >
> >

Best Regards,
Bob Yeager 








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