Full Thrust Java test list -- January 2006
Re: The Rahni
No worries -- they really aren't THAT radically different, especially that (at the time they were written) only the basic weapons had been coded.
Is anyone else enjoying/enjoyed these scenarios? Is there interest in adding some updated scenarios with newer weapon systems? Or is there not much point now that the "real" aliens have been added?
Scott
-------------- Original message ----------------------
From: Noam Izenberg <noam.izenberg@xxxxxxxxxx>
> Apologies that I didn't use FoW in the setup of this game, but you
> can also note that the human designs are also a little different than
> FB standards.
>
> This may be my first Rahni game. Nothing like jumping in with both feet.
>
> -N
>
> On Jan 18, 2006, at 10:01 PM, Scott Field wrote:
>
> > textfilter: converted HTML to plain text
> >
> > Peter Thoenen wrote:
> >
> > I see Iceberg is looking to kill a Rahni fleet and I am looking for
> > payback after getting my ESU fleet stomped by him :)
> >
> > Can't seem to find rules for they though (google failing me).
> > Anybody
> > have these?
> >
> >
> > There aren't any rules for them per-se; they're just some
> > slightly-different ship designs I put together awhile back to
> > try and give
> > the feel of an "alien" fleet. (This was before any of the
> > Tuffleyverse
> > alien weapons were coded.) The ship designs themselves should
> > be sent to
> > you automatically when the scenario starts.
> > <digs through old files>
> > Below are what passes for my "design notes" on the Rahni; if you
> > have any
> > other specific questions, feel free to ask.
> >
> > Scott
> >
> >
> > ----------------------------------------------------------------------
> > ----
> > Background Notes:
> >
> > These scenarios have been recycled/updated from an old (pre-FB1)
> > campaign
> > of mine. Some of you might recognize them from a couple PBeMs I
> > ran way
> > back when.
> >
> > Humanity has encountered their first advanced alien race - the
> > warlike
> > Rahni. In the early stages of the war, Rahni cloaking devices
> > and pulse
> > torpedoes devastated the Human forces, pushing them out of several
> > important systems.
> >
> > These scenarios are drawn from a later stage of the war. Human
> > sensor
> > technology has finally figured out how to defeat the cloaking
> > devices,
> > although the Rahni cloaks still make their ships harder to hit
> > (ie -
> > screens). Improved point defenses have made missiles obsolete -
> > at least
> > until salvo missiles come on line. Also, Humans have reverse-
> > engineered
> > Rahni pulse torpedos and retrofitted them onto most of their
> > larger ships.
> >
> > These were written for cinematic, but should work fine in
> > vector. They're
> > intended for FoW, with 12" range bands, meaning you won't detect
> > enemy
> > ships outside of 60".
> >
> > Ship design: In general, Rahni ships tend to be slightly smaller
> > than
> > their human counterparts, but faster. They tend to have weaker
> > hulls and
> > no armor, relying on their cloaks (screens) to protect them. A
> > peculiarity
> > of this background is that aft-arc fire is prohibited EXCEPT for
> > submunitions, which are unguided. (This is handled by ship
> > design, not
> > game settings.)
> >
>
> Bronze Enigma (Noam Izenberg)
>
>
>
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