Full Thrust Java test list -- January 2006

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Re: The Rahni



No worries -- they really aren't THAT radically different, especially that (at the time they were written) only the basic weapons had been coded. 

Is anyone else enjoying/enjoyed these scenarios?  Is there interest in adding some updated scenarios with newer weapon systems?  Or is there not much point now that the "real" aliens have been added? 

Scott

 -------------- Original message ----------------------
From: Noam Izenberg <noam.izenberg@xxxxxxxxxx>
> Apologies that I didn't use FoW in the setup of this game, but you  
> can also note that the human designs are also a little different than  
> FB standards.
> 
> This may be my first Rahni game. Nothing like jumping in with both feet.
> 
> -N
> 
> On Jan 18, 2006, at 10:01 PM, Scott Field wrote:
> 
> > textfilter: converted HTML to plain text
> >
> >    Peter Thoenen wrote:
> >
> >  I see Iceberg is looking to kill a Rahni fleet and I am looking for
> >  payback after getting my ESU fleet stomped by him :)
> >
> >  Can't seem to find rules for they though (google failing me).   
> > Anybody
> >  have these?
> >
> >
> >    There aren't any rules for them per-se; they're just some
> >    slightly-different ship designs I put together awhile back to  
> > try and give
> >    the feel of an "alien" fleet. (This was before any of the  
> > Tuffleyverse
> >    alien weapons were coded.)  The ship designs themselves should  
> > be sent to
> >    you automatically when the scenario starts.
> >    <digs through old files>
> >    Below are what passes for my "design notes" on the Rahni; if you  
> > have any
> >    other specific questions, feel free to ask.
> >
> >    Scott
> >
> >     
> > ---------------------------------------------------------------------- 
> > ----
> >    Background Notes:
> >
> >    These scenarios have been recycled/updated from an old (pre-FB1)  
> > campaign
> >    of mine. Some of you might recognize them from a couple PBeMs I  
> > ran way
> >    back when.
> >
> >    Humanity has encountered their first advanced alien race - the  
> > warlike
> >    Rahni. In the early stages of the war, Rahni cloaking devices  
> > and pulse
> >    torpedoes devastated the Human forces, pushing them out of several
> >    important systems.
> >
> >    These scenarios are drawn from a later stage of the war. Human  
> > sensor
> >    technology has finally figured out how to defeat the cloaking  
> > devices,
> >    although the Rahni cloaks still make their ships harder to hit  
> > (ie -
> >    screens). Improved point defenses have made missiles obsolete -  
> > at least
> >    until salvo missiles come on line. Also, Humans have reverse- 
> > engineered
> >    Rahni pulse torpedos and retrofitted them onto most of their  
> > larger ships.
> >
> >    These were written for cinematic, but should work fine in  
> > vector. They're
> >    intended for FoW, with 12" range bands, meaning you won't detect  
> > enemy
> >    ships outside of 60".
> >
> >    Ship design: In general, Rahni ships tend to be slightly smaller  
> > than
> >    their human counterparts, but faster. They tend to have weaker  
> > hulls and
> >    no armor, relying on their cloaks (screens) to protect them. A  
> > peculiarity
> >    of this background is that aft-arc fire is prohibited EXCEPT for
> >    submunitions, which are unguided. (This is handled by ship  
> > design, not
> >    game settings.)
> >
> 
> Bronze Enigma    (Noam Izenberg)
> 
> 
> 








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