Full Thrust Java test list -- January 2006

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Re: The Rahni



Apologies that I didn't use FoW in the setup of this game, but you  
can also note that the human designs are also a little different than  
FB standards.

This may be my first Rahni game. Nothing like jumping in with both feet.

-N

On Jan 18, 2006, at 10:01 PM, Scott Field wrote:

> textfilter: converted HTML to plain text
>
>    Peter Thoenen wrote:
>
>  I see Iceberg is looking to kill a Rahni fleet and I am looking for
>  payback after getting my ESU fleet stomped by him :)
>
>  Can't seem to find rules for they though (google failing me).   
> Anybody
>  have these?
>
>
>    There aren't any rules for them per-se; they're just some
>    slightly-different ship designs I put together awhile back to  
> try and give
>    the feel of an "alien" fleet. (This was before any of the  
> Tuffleyverse
>    alien weapons were coded.)  The ship designs themselves should  
> be sent to
>    you automatically when the scenario starts.
>    <digs through old files>
>    Below are what passes for my "design notes" on the Rahni; if you  
> have any
>    other specific questions, feel free to ask.
>
>    Scott
>
>     
> ---------------------------------------------------------------------- 
> ----
>    Background Notes:
>
>    These scenarios have been recycled/updated from an old (pre-FB1)  
> campaign
>    of mine. Some of you might recognize them from a couple PBeMs I  
> ran way
>    back when.
>
>    Humanity has encountered their first advanced alien race - the  
> warlike
>    Rahni. In the early stages of the war, Rahni cloaking devices  
> and pulse
>    torpedoes devastated the Human forces, pushing them out of several
>    important systems.
>
>    These scenarios are drawn from a later stage of the war. Human  
> sensor
>    technology has finally figured out how to defeat the cloaking  
> devices,
>    although the Rahni cloaks still make their ships harder to hit  
> (ie -
>    screens). Improved point defenses have made missiles obsolete -  
> at least
>    until salvo missiles come on line. Also, Humans have reverse- 
> engineered
>    Rahni pulse torpedos and retrofitted them onto most of their  
> larger ships.
>
>    These were written for cinematic, but should work fine in  
> vector. They're
>    intended for FoW, with 12" range bands, meaning you won't detect  
> enemy
>    ships outside of 60".
>
>    Ship design: In general, Rahni ships tend to be slightly smaller  
> than
>    their human counterparts, but faster. They tend to have weaker  
> hulls and
>    no armor, relying on their cloaks (screens) to protect them. A  
> peculiarity
>    of this background is that aft-arc fire is prohibited EXCEPT for
>    submunitions, which are unguided. (This is handled by ship  
> design, not
>    game settings.)
>

Bronze Enigma    (Noam Izenberg)







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