Full Thrust Java test list -- January 2006

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Re: The Rahni



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   Peter Thoenen wrote:

 I see Iceberg is looking to kill a Rahni fleet and I am looking for
 payback after getting my ESU fleet stomped by him :)

 Can't seem to find rules for they though (google failing me).  Anybody
 have these?


   There aren't any rules for them per-se; they're just some
   slightly-different ship designs I put together awhile back to try and give
   the feel of an "alien" fleet. (This was before any of the Tuffleyverse
   alien weapons were coded.)  The ship designs themselves should be sent to
   you automatically when the scenario starts.
   <digs through old files>
   Below are what passes for my "design notes" on the Rahni; if you have any
   other specific questions, feel free to ask.

   Scott

   --------------------------------------------------------------------------
   Background Notes:

   These scenarios have been recycled/updated from an old (pre-FB1) campaign
   of mine. Some of you might recognize them from a couple PBeMs I ran way
   back when.

   Humanity has encountered their first advanced alien race - the warlike
   Rahni. In the early stages of the war, Rahni cloaking devices and pulse
   torpedoes devastated the Human forces, pushing them out of several
   important systems.

   These scenarios are drawn from a later stage of the war. Human sensor
   technology has finally figured out how to defeat the cloaking devices,
   although the Rahni cloaks still make their ships harder to hit (ie -
   screens). Improved point defenses have made missiles obsolete - at least
   until salvo missiles come on line. Also, Humans have reverse-engineered
   Rahni pulse torpedos and retrofitted them onto most of their larger ships.

   These were written for cinematic, but should work fine in vector. They're
   intended for FoW, with 12" range bands, meaning you won't detect enemy
   ships outside of 60".

   Ship design: In general, Rahni ships tend to be slightly smaller than
   their human counterparts, but faster. They tend to have weaker hulls and
   no armor, relying on their cloaks (screens) to protect them. A peculiarity
   of this background is that aft-arc fire is prohibited EXCEPT for
   submunitions, which are unguided. (This is handled by ship design, not
   game settings.)





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