Full Thrust Java test list -- December 2005
Re: Quiet List
That's great news! I have a scenario I built back in spring that I've been
waiting for fighter recovery capability to test (Halfway Station, IJN
attacking a NAC space station). Looking forward to the next version.
Corb
----- Original Message -----
From: "Jon Davis" <davisje@xxxxxxxxxxxx>
To: <ftjava-test@xxxxxxxxxxxxx>
Sent: Thursday, December 01, 2005 2:11 PM
Subject: Re: Quiet List
>
> It has been quiet.
>
> Let me give you an update for the coding status.
>
> Tony and I are working on the fighter launch, recovery,
> and rearm code.
>
> He's put most of the implementation in place and I'm
> working on the user interface at the client level.
>
>
> Jon Tuffley posted these rules to the GZG-test list
> on 12/9/2004.
>
> ------------------------------------------------------------
>
> LAUNCHING AND RECOVERING FIGHTERS:
> When a fighter group is launched from its carrying ship, the
> ship may not apply any drive thrust that turn. The ship
> performs its movement (straight ahead at its current velocity),
> then the fighter group(s) being launched are placed up to
> 6mu away from the carrier ship, anywhere within it's
> frontal 180 degree arc (ie: in the FP/F/FS arcs). The
> newly-launched fighter groups may then be moved normally
> in the SECOND fighter movement phase which immediately
> follows the ship movement.
>
> To RECOVER fighter groups, the carrier ship may again not
> apply any drive thrust that turn. In the FIRST fighter
> movement phase, the fighter group(s) to be recovered may
> move normally, to the position that the carrier will be
> in after its movement. The carrier ship is then moved in
> accordance with its present course and velocity during
> the ship movement phase. In the SECOND fighter movement
> phase, provided the fighter group(s) are within 6mu of the
> carrier (in any arc) then they may be recovered by the
> carrier - this is IN PLACE of the fighter's actual second
> move; if the fighters have misjudged their rendezvous with
> the carrier and are more than 6mu away from it, they may
> NOT take their second move and then still be recovered in
> the same turn.
>
> Any fighter-carrying ship may launch and recover up to its
> full complement of fighter groups in a single turn, subject
> to availability of serviceable fighters on board, and the
> availability of empty bays for recovery; it may NOT perform
> both launch and recovery operations in the same game turn.
>
> ------------------------------------------------------------
>
> I'm thinking that the launched fighters will be automatically
> assigned to screen the carrier in the first turn of launch.
> After that turn, they can move and attack normally.
>
>
>
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