Full Thrust Java test list -- October 2005
RE: FTJ Campaign setting up.
Speed 32.
Oddly enough, that's also the speed of my ECM ship in TDZK (live webgame)
that I just finished a 2 hour combat operation in.
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/
> -----Original Message-----
> From: Noam Izenberg [mailto:noam.izenberg@xxxxxxxxxx]
> Sent: Saturday, 8 October 2005 4:21 AM
> To: ftjava-test@xxxxxxxxxxxxx
> Subject: Re: FTJ Campaign setting up.
>
>
> That's the spirit, Indy. ;-)
>
> Question for vote:
> 1: Max Speed
> A) No speed limit
> B) Speed limit of 32
> C) Speed Limit of 45
>
> Any speed limit will have to be on the honor system, since
> there's no
> automatic way of enforcing it yet. If a speed limit is exceeded, I
> might have to hack the game and make Bad Things happen.
>
> On Oct 7, 2005, at 2:07 PM, Indy wrote:
>
> > textfilter: chose text/plain from a multipart/alternative
> >
> > Okay, gents, how's this for a plan?
> >
> > Mike, you take the right flank, swing wide and fast, come in hard
> > and heavy.
> > Roger can then take the left flank and do the same. Laserlight and
> > I will
> > split the middle by going up and over or down and under the
> terrain
> > that
> > Noam will be putting in the center of the map. That should give us
> > enough
> > speed and hammering thump power to knock those silly Betas right
> > out of the
> > universe.
> >
> > What do you mean I'm discussing on an open channel?
> >
> > Mk
> >
>
> ---
>
> "Not even a god could change into defeat the victory of a man
> who has
> vanquished himself." - Buddha
>
>
>
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