Full Thrust Java test list -- October 2005
RE: FTJ Campaign setting up.
Just remember Mike, your part of the plan is to blow up spectacularly......
Rolling lots of ones helps as well for your part.
> -----Original Message-----
> From: Mike Riddle [mailto:mriddle@xxxxxxxxxxxxxxx]
> Sent: Friday, October 07, 2005 2:27 PM
> To: ftjava-test@xxxxxxxxxxxxx
> Subject: Re: FTJ Campaign setting up.
>
>
> textfilter: chose text/plain from a multipart/alternative
>
> I LIKE this PLAN, I am PROUD to part of this PLAN..
>
> Indy wrote:
>
> >textfilter: chose text/plain from a multipart/alternative
> >
> >Okay, gents, how's this for a plan?
> >
> >Mike, you take the right flank, swing wide and fast, come in
> hard and heavy.
> >Roger can then take the left flank and do the same.
> Laserlight and I will
> >split the middle by going up and over or down and under the
> terrain that
> >Noam will be putting in the center of the map. That should
> give us enough
> >speed and hammering thump power to knock those silly Betas
> right out of the
> >universe.
> >
> >What do you mean I'm discussing on an open channel?
> >
> >Mk
> >
> >On 10/7/05, Noam Izenberg <noam.izenberg@xxxxxxxxxx> wrote:
> >
> >
> >>How about that. We're Full up!
> >>
> >>Rather than expand to ten players, I'll hold it here. This
> is a first
> >>try at something like this, after all.
> >>
> >>Randomly determined teams:
> >>Alpha:
> >>Mark Kochte
> >>Mike Hudak
> >>Laserlight
> >>Rgoer Burton West
> >>
> >>Beta:
> >>Scott Field
> >>Brendon Robertson
> >>Mike Riddle
> >>Jon Davis
> >>
> >>I'll work on the game map next, and let you know where your
> systems are.
> >>
> >>You may all work your fleets up independently, or get together and
> >>organize. I'm going to GM - if things go seriously awry, I will try
> >>to modulate things. I would appreciate being CC'd on discussions.
> >>-Bases will be stationary, and in the 50-100 mass range. I'll place
> >>those.
> >>-Sensor Pods will be stationary and in the 1-2 mass range. You'll
> >>place those.
> >>For Extra fun:
> >>- Name your team! Alpha vs. Beta is so boring.
> >>- Name your ships. Each one of you is essentially a fleet commander.
> >>You can choose an Admiral if you wish, but the game will be one or
> >>lost by how well the team works together.
> >>- Heck - I'll take name ideas for the campaign as well.
> >>
> >>Each player will have up to 2000 CPV of ships. You may
> start the game
> >>with as little as 1000 CPV on the board, or as much as 1500. The
> >>remainder will show up as reinforcements later in the game (How long
> >>you have to wait will be partly random, and partly depending on how
> >>much you start with on-board.
> >>
> >>For those of you unfamiliar with CPV:
> >>
> >>CPV Basic Hull Cost = (TMF - (Non-Combat Mass))^2/100
> (round to nearest
> >>integer, but minimum is 1 pt no matter how small the ship is)
> >>
> >>"Non-Combat Mass" = Mass used for Hangar Bays and for anything that
> >>costs 0
> >>pts, eg. Cargo Holds, Passenger Quarters etc.
> >>
> >>
> >>If you choose new/custom ship designs, please send me xml ship files
> >>for them.
> >>If you're choosing ships already in FTJava, I have them already.
> >>
> >>Send me fleet lists (and XML files if needed)
> >>
> >>-Noam
> >>
> >>---
> >>
> >>"Cut it large and kick it into place." - Basic law of construction.
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >
> >
> >
> >
>
>
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