Full Thrust Java test list -- October 2005
Re: FTJ Campaign setting up.
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I LIKE this PLAN, I am PROUD to part of this PLAN..
Indy wrote:
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>Okay, gents, how's this for a plan?
>
>Mike, you take the right flank, swing wide and fast, come in hard and heavy.
>Roger can then take the left flank and do the same. Laserlight and I will
>split the middle by going up and over or down and under the terrain that
>Noam will be putting in the center of the map. That should give us enough
>speed and hammering thump power to knock those silly Betas right out of the
>universe.
>
>What do you mean I'm discussing on an open channel?
>
>Mk
>
>On 10/7/05, Noam Izenberg <noam.izenberg@xxxxxxxxxx> wrote:
>
>
>>How about that. We're Full up!
>>
>>Rather than expand to ten players, I'll hold it here. This is a first
>>try at something like this, after all.
>>
>>Randomly determined teams:
>>Alpha:
>>Mark Kochte
>>Mike Hudak
>>Laserlight
>>Rgoer Burton West
>>
>>Beta:
>>Scott Field
>>Brendon Robertson
>>Mike Riddle
>>Jon Davis
>>
>>I'll work on the game map next, and let you know where your systems are.
>>
>>You may all work your fleets up independently, or get together and
>>organize. I'm going to GM - if things go seriously awry, I will try
>>to modulate things. I would appreciate being CC'd on discussions.
>>-Bases will be stationary, and in the 50-100 mass range. I'll place
>>those.
>>-Sensor Pods will be stationary and in the 1-2 mass range. You'll
>>place those.
>>For Extra fun:
>>- Name your team! Alpha vs. Beta is so boring.
>>- Name your ships. Each one of you is essentially a fleet commander.
>>You can choose an Admiral if you wish, but the game will be one or
>>lost by how well the team works together.
>>- Heck - I'll take name ideas for the campaign as well.
>>
>>Each player will have up to 2000 CPV of ships. You may start the game
>>with as little as 1000 CPV on the board, or as much as 1500. The
>>remainder will show up as reinforcements later in the game (How long
>>you have to wait will be partly random, and partly depending on how
>>much you start with on-board.
>>
>>For those of you unfamiliar with CPV:
>>
>>CPV Basic Hull Cost = (TMF - (Non-Combat Mass))^2/100 (round to nearest
>>integer, but minimum is 1 pt no matter how small the ship is)
>>
>>"Non-Combat Mass" = Mass used for Hangar Bays and for anything that
>>costs 0
>>pts, eg. Cargo Holds, Passenger Quarters etc.
>>
>>
>>If you choose new/custom ship designs, please send me xml ship files
>>for them.
>>If you're choosing ships already in FTJava, I have them already.
>>
>>Send me fleet lists (and XML files if needed)
>>
>>-Noam
>>
>>---
>>
>>"Cut it large and kick it into place." - Basic law of construction.
>>
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