Full Thrust Java test list -- October 2005
Re: FTJ Campaign setting up.
textfilter: chose text/plain from a multipart/alternative
Okay, gents, how's this for a plan?
Mike, you take the right flank, swing wide and fast, come in hard and heavy.
Roger can then take the left flank and do the same. Laserlight and I will
split the middle by going up and over or down and under the terrain that
Noam will be putting in the center of the map. That should give us enough
speed and hammering thump power to knock those silly Betas right out of the
universe.
What do you mean I'm discussing on an open channel?
Mk
On 10/7/05, Noam Izenberg <noam.izenberg@xxxxxxxxxx> wrote:
>
> How about that. We're Full up!
>
> Rather than expand to ten players, I'll hold it here. This is a first
> try at something like this, after all.
>
> Randomly determined teams:
> Alpha:
> Mark Kochte
> Mike Hudak
> Laserlight
> Rgoer Burton West
>
> Beta:
> Scott Field
> Brendon Robertson
> Mike Riddle
> Jon Davis
>
> I'll work on the game map next, and let you know where your systems are.
>
> You may all work your fleets up independently, or get together and
> organize. I'm going to GM - if things go seriously awry, I will try
> to modulate things. I would appreciate being CC'd on discussions.
> -Bases will be stationary, and in the 50-100 mass range. I'll place
> those.
> -Sensor Pods will be stationary and in the 1-2 mass range. You'll
> place those.
> For Extra fun:
> - Name your team! Alpha vs. Beta is so boring.
> - Name your ships. Each one of you is essentially a fleet commander.
> You can choose an Admiral if you wish, but the game will be one or
> lost by how well the team works together.
> - Heck - I'll take name ideas for the campaign as well.
>
> Each player will have up to 2000 CPV of ships. You may start the game
> with as little as 1000 CPV on the board, or as much as 1500. The
> remainder will show up as reinforcements later in the game (How long
> you have to wait will be partly random, and partly depending on how
> much you start with on-board.
>
> For those of you unfamiliar with CPV:
>
> CPV Basic Hull Cost = (TMF - (Non-Combat Mass))^2/100 (round to nearest
> integer, but minimum is 1 pt no matter how small the ship is)
>
> "Non-Combat Mass" = Mass used for Hangar Bays and for anything that
> costs 0
> pts, eg. Cargo Holds, Passenger Quarters etc.
>
>
> If you choose new/custom ship designs, please send me xml ship files
> for them.
> If you're choosing ships already in FTJava, I have them already.
>
> Send me fleet lists (and XML files if needed)
>
> -Noam
>
> ---
>
> "Cut it large and kick it into place." ? Basic law of construction.
>
>
>
>
>
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