Full Thrust Java test list -- October 2005
FTJ Campaign setting up.
How about that. We're Full up!
Rather than expand to ten players, I'll hold it here. This is a first
try at something like this, after all.
Randomly determined teams:
Alpha:
Mark Kochte
Mike Hudak
Laserlight
Rgoer Burton West
Beta:
Scott Field
Brendon Robertson
Mike Riddle
Jon Davis
I'll work on the game map next, and let you know where your systems are.
You may all work your fleets up independently, or get together and
organize. I'm going to GM - if things go seriously awry, I will try
to modulate things. I would appreciate being CC'd on discussions.
-Bases will be stationary, and in the 50-100 mass range. I'll place
those.
-Sensor Pods will be stationary and in the 1-2 mass range. You'll
place those.
For Extra fun:
- Name your team! Alpha vs. Beta is so boring.
- Name your ships. Each one of you is essentially a fleet commander.
You can choose an Admiral if you wish, but the game will be one or
lost by how well the team works together.
- Heck - I'll take name ideas for the campaign as well.
Each player will have up to 2000 CPV of ships. You may start the game
with as little as 1000 CPV on the board, or as much as 1500. The
remainder will show up as reinforcements later in the game (How long
you have to wait will be partly random, and partly depending on how
much you start with on-board.
For those of you unfamiliar with CPV:
CPV Basic Hull Cost = (TMF - (Non-Combat Mass))^2/100 (round to nearest
integer, but minimum is 1 pt no matter how small the ship is)
"Non-Combat Mass" = Mass used for Hangar Bays and for anything that
costs 0
pts, eg. Cargo Holds, Passenger Quarters etc.
If you choose new/custom ship designs, please send me xml ship files
for them.
If you're choosing ships already in FTJava, I have them already.
Send me fleet lists (and XML files if needed)
-Noam
---
?Cut it large and kick it into place.? ? Basic law of construction.
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