Full Thrust Java test list -- October 2005
RE: FTJava Campaign announcement
Not a big deal in cinematic. With MD4, you're back every 6 turns; 4 turns
with MD6 (or twice that with Kra'vak).
Now if there were asteroids to hit...
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/
> -----Original Message-----
> From: Noam Izenberg [mailto:noam.izenberg@xxxxxxxxxx]
> Sent: Saturday, 8 October 2005 12:34 AM
> To: ftjava-test@xxxxxxxxxxxxx
> Subject: Re: FTJava Campaign announcement
>
>
> >
> > On Oct 7, 2005, at 10:26 AM, Brendan Robertson wrote:
> >
> > Only suggestion is a max velocity of around 32-40, otherwise ships
> > will be
> > flying faster than the sensors (meaning fractional/c strikes on
> > bases).
> > Can't remember if that is available as a game setting.
>
> I'm not sure that's possible, but can check with Jon.
>
> On the other hand...
> - Flying faster than sensors is a dangerous game. You may have
> scouted the base, but unless you're keeping an eye on it, the
> opponent probably knows you've seen it and could move to
> reinforce. A
> Boom & Zoom might be in for a nasty surprise...
> - The attacking fleet has to find out where the base is.
> - A ship (or fleet) going that fast will take some time to speed up
> and slow down, putting it out of other action for some time around
> its strike.
>
>
>
> Mean Bronze Rig (Noam R. Izenberg, 10-4)
>
>
>
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