Full Thrust Java test list -- October 2005

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RE: FTJava Campaign announcement



Not a big deal in cinematic.  With MD4, you're back every 6 turns; 4 turns
with MD6 (or twice that with Kra'vak).
Now if there were asteroids to hit...

Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/ 

> -----Original Message-----
> From: Noam Izenberg [mailto:noam.izenberg@xxxxxxxxxx] 
> Sent: Saturday, 8 October 2005 12:34 AM
> To: ftjava-test@xxxxxxxxxxxxx
> Subject: Re: FTJava Campaign announcement
> 
> 
> >
> > On Oct 7, 2005, at 10:26 AM, Brendan Robertson wrote:
> >
> > Only suggestion is a max velocity of around 32-40, otherwise ships  
> > will be
> > flying faster than the sensors (meaning fractional/c strikes on  
> > bases).
> > Can't remember if that is available as a game setting.
> 
> I'm not sure that's possible, but can check with Jon.
> 
> On the other hand...
> - Flying faster than sensors is a dangerous game. You may have  
> scouted the base, but unless you're keeping an eye on it, the  
> opponent probably knows you've seen it and could move to 
> reinforce. A  
> Boom & Zoom might be in for a nasty surprise...
> - The attacking fleet has to find out where the base is.
> - A ship (or fleet) going that fast will take some time to speed up  
> and slow down, putting it out of other action for some time around  
> its strike.
> 
> 
> 
> Mean Bronze Rig    (Noam R. Izenberg,  10-4)
> 
> 
> 







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