Full Thrust Java test list -- October 2005
Re: FTJava Campaign announcement
>
> On Oct 7, 2005, at 10:26 AM, Brendan Robertson wrote:
>
> Only suggestion is a max velocity of around 32-40, otherwise ships
> will be
> flying faster than the sensors (meaning fractional/c strikes on
> bases).
> Can't remember if that is available as a game setting.
I'm not sure that's possible, but can check with Jon.
On the other hand...
- Flying faster than sensors is a dangerous game. You may have
scouted the base, but unless you're keeping an eye on it, the
opponent probably knows you've seen it and could move to reinforce. A
Boom & Zoom might be in for a nasty surprise...
- The attacking fleet has to find out where the base is.
- A ship (or fleet) going that fast will take some time to speed up
and slow down, putting it out of other action for some time around
its strike.
Mean Bronze Rig (Noam R. Izenberg, 10-4)
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