Full Thrust Java test list -- October 2005

Number 7 of 71 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: FTJava Campaign announcement



>
> On Oct 7, 2005, at 10:26 AM, Brendan Robertson wrote:
>
> Only suggestion is a max velocity of around 32-40, otherwise ships  
> will be
> flying faster than the sensors (meaning fractional/c strikes on  
> bases).
> Can't remember if that is available as a game setting.

I'm not sure that's possible, but can check with Jon.

On the other hand...
- Flying faster than sensors is a dangerous game. You may have  
scouted the base, but unless you're keeping an eye on it, the  
opponent probably knows you've seen it and could move to reinforce. A  
Boom & Zoom might be in for a nasty surprise...
- The attacking fleet has to find out where the base is.
- A ship (or fleet) going that fast will take some time to speed up  
and slow down, putting it out of other action for some time around  
its strike.



Mean Bronze Rig    (Noam R. Izenberg,  10-4)







  • Prev by Date: Re: FTJava Campaign announcement
  • Next by Date: Re: FTJava Campaign announcement

  • Previous by thread: RE: FTJava Campaign announcement
  • Next by thread: RE: FTJava Campaign announcement

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Tue Nov 01 02:07:29 GMT 2005