Full Thrust Java test list -- October 2005

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RE: FTJava Campaign announcement



I'm up for it too.  Sounds like a cool event.

Of course, Jon will be wondering since I have time for this game, why haven't I written up my scenario yet for ECC.......

:-)

> -----Original Message-----
> From: Brendan Robertson [mailto:southernskies@xxxxxxxxxxxxxx]
> Sent: Friday, October 07, 2005 10:26 AM
> To: ftjava-test@xxxxxxxxxxxxx
> Subject: RE: FTJava Campaign announcement
> 
> 
> I'm game.
> 
> Only suggestion is a max velocity of around 32-40, otherwise 
> ships will be
> flying faster than the sensors (meaning fractional/c strikes 
> on bases).
> Can't remember if that is available as a game setting.
> 
> Brendan
> 'Neath Southern Skies
> http://home.pacific.net.au/~southernskies/ 
> 
> > -----Original Message-----
> > From: Noam Izenberg [mailto:noam.izenberg@xxxxxxxxxx] 
> > Sent: Saturday, 8 October 2005 12:12 AM
> > To: ftjava-test@xxxxxxxxxxxxx
> > Subject: FTJava Campaign announcement
> > 
> > 
> > I am planning on running an FTJava "Campaign". I've talked to Jon,  
> > and it looks like FTJ in it's current incarnation can handle it.
> > 
> > This campaign will feature:
> > - 6 players (3 per side), each commanding around 2000 CPV 
> of ships.  
> > (That's CPV, not NPV, which will make smaller ships less 
> expensive,  
> > and larger ships more expensive).
> > - 3 "systems" per side each protected by a base station.
> > - Reinforcements during the game
> > - Cinematic movement
> > - Fog of war
> > - Sensor pods
> > - 3 day automatic turn cycling.
> > - Ship rolls
> > 
> > 
> 
> 
> 
> 






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