Full Thrust Java test list -- October 2005
RE: FTJava Campaign announcement
I'm game.
Only suggestion is a max velocity of around 32-40, otherwise ships will be
flying faster than the sensors (meaning fractional/c strikes on bases).
Can't remember if that is available as a game setting.
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/
> -----Original Message-----
> From: Noam Izenberg [mailto:noam.izenberg@xxxxxxxxxx]
> Sent: Saturday, 8 October 2005 12:12 AM
> To: ftjava-test@xxxxxxxxxxxxx
> Subject: FTJava Campaign announcement
>
>
> I am planning on running an FTJava "Campaign". I've talked to Jon,
> and it looks like FTJ in it's current incarnation can handle it.
>
> This campaign will feature:
> - 6 players (3 per side), each commanding around 2000 CPV of ships.
> (That's CPV, not NPV, which will make smaller ships less expensive,
> and larger ships more expensive).
> - 3 "systems" per side each protected by a base station.
> - Reinforcements during the game
> - Cinematic movement
> - Fog of war
> - Sensor pods
> - 3 day automatic turn cycling.
> - Ship rolls
>
>
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