Full Thrust Java test list -- August 2005

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Re: Game 796



Jon Davis wrote:

> >Jon's "Fog of war" argument doesn't apply. If the target is Stealthed, your
> >gunnery officers and sensor crews will very quickly notice that they can't
> >lock on to it the way they can with non-Stealthed targets...
> >
> >
>Let me clarify.
>
>In the player's game file, he may or may not know that the target has
>stealth modifiers, due to Fog of War sensor rules.

Let me clarify, too.

In "real life", you *cannot hide* the fact that you have the type of 
"passive Stealth" we're talking about here. The instant the enemy's sensor 
crews (represented in FTJava by the range-calculating algorithms) can 
detect your ship *at all* (*), they will inevitably notice that something 
about your ship is screwing with their sensors - and it is their duty to 
tell their commading officer (ie., the player) about it ASAFP.

The "Fog of War" you're talking about *does not exist* for systems and 
abilities which the enemy can detect by just watching your ships. Stealth 
is one of those abilities.

(*) Ie., the range at which you place the ship's Bogey Marker on the table 
- which should of course also be affected by the Stealth, but since it 
occurs at ranges much greater than the size of the gaming table Full Thrust 
doesn't have any rules for it.

Regards,

Oerjan
oerjan.ariander@xxxxxxxxx

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry







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