Full Thrust Java test list -- August 2005

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Re: Game 796



Noam wrote:

>That's because the apparent range is still the range to the target.
>A stealth-2 ship at 16 MU should _not_ show up in targeting as being
>at 24 MU.

WHY shouldn't it show up in targetting as being at 24mu?

The only reason the targetting window shows the range AT ALL is so the 
player can determine which ships are in range of his weapons (and in what 
range band). When you're targetting weapons you're not interested in the 
actual range; what you need to know is the *appearent* (ie., 
Stealth-modified) range. And that should be pretty trivial for to code - 
"if Ship X has level-1 Stealth, then AppearentRange(X) = ActualRange*1.2", etc.

Jon's "Fog of war" argument doesn't apply. If the target is Stealthed, your 
gunnery officers and sensor crews will very quickly notice that they can't 
lock on to it the way they can with non-Stealthed targets...

Later,

Oerjan
oerjan.ariander@xxxxxxxxx

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry







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    roger@nospam.firedrake.org
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