Full Thrust Java test list -- August 2005
Re: Game 796
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>That's what happened, I suppose. Showed actual range on both the
>"weapon arcs" on the map and the targeting menu. Can't say that I'm
>thrilled at having to look up each ship, work out what the stealth is,
>then apply it. Might have to actually think. :-\
>
>On the other hand, my missiles seem to have reduced range? That's
>weird, I'd think they'd have reduced secondary range (6 in down to
>4in) but I ought to be able to place them anywhere, I'd think. And
>why would stealth affect the missile range display but not beam?
>
>Am I just fatally confused?
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Oerjan is correct. The stealth modifier reduces the range band such
that your class 2 beams were out of range. Why do I not modify the
range in the targeting dialog? Fog of war. I don't want to reveal
stealth information if your team or fleet has obtained it.
I don't see anything wrong with your missile salvos. I'm looking
at the turn 3 movement phase for your game.
Jon
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