Full Thrust Java test list -- July 2005
Re: Jupiter Junction - Warp Point Assault (4 player)
Count me in!
On Jul 26, 2005, at 10:19 PM, Brendan Robertson wrote:
> I've finished a new warp point assault for 4 players if anyone is
> interested. Should take about 12-15 turns to resolve (I estimate).
>
>
> "Jupiter Junction:
>
> A double-closed wormhole has been discovered in Jupiter orbit after a
> Kra'Vak scout ship exited while on manoeuvres in Alpha Centauri.
> Orbital
> forts were quickly shifted to take advantage of the defensive
> properties of
> a wormhole. Mobile forces have been assigned to the area, but
> require 30
> minutes to respond to any attack (via FTL). The Kra'Vak have
> decided that
> getting a large task force deep into the heart of Sol without
> having to
> fight the outer defences is worth the risk.
> NB: Being a warp-point assault, the defender will not know when the
> last
> wave is sent through, so needs to conserve resources.
> NB2: A maximum of 4 ships per turn of Battlecruiser or larger can
> exit the
> warp point; a maximum of 8 smaller ships can exit at once. "
>
> Brendan
> 'Neath Southern Skies
> http://home.pacific.net.au/~southernskies/
>
>
>
>
>
---
"What are the 7 deadly sins...? Gluttony, avarice, sloth, lust...
They are urges every man feels at least once a day. How could you set
yourself up as the most powerful institution on earth? You first find
out what every man feels at least once a day, establish that as a
sin, and set yourself up as the only institution capable of pardoning
that sin." -- Anton LaVey
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