Full Thrust Java test list -- July 2005
Re: Jupiter Junction - Warp Point Assault (4 player)
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In a message dated 7/26/2005 10:23:55 PM Eastern Daylight Time,
southernskies@xxxxxxxxxxxxxx writes:
I've finished a new warp point assault for 4 players if anyone is
interested. Should take about 12-15 turns to resolve (I estimate).
"Jupiter Junction:
A double-closed wormhole has been discovered in Jupiter orbit after a
Kra'Vak scout ship exited while on manoeuvres in Alpha Centauri. Orbital
forts were quickly shifted to take advantage of the defensive properties of
a wormhole. Mobile forces have been assigned to the area, but require 30
minutes to respond to any attack (via FTL). The Kra'Vak have decided that
getting a large task force deep into the heart of Sol without having to
fight the outer defences is worth the risk.
NB: Being a warp-point assault, the defender will not know when the last
wave is sent through, so needs to conserve resources.
NB2: A maximum of 4 ships per turn of Battlecruiser or larger can exit the
warp point; a maximum of 8 smaller ships can exit at once. "
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/
Sig me up as a defeder...
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