Full Thrust Java test list -- July 2005

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Re: Jupiter Junction - Warp Point Assault (4 player)



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In a message dated 7/26/2005 10:23:55 PM Eastern Daylight Time,  
southernskies@xxxxxxxxxxxxxx writes:

I've  finished a new warp point assault for 4 players if anyone  is
interested.  Should take about 12-15 turns to resolve (I  estimate).


"Jupiter Junction:

A double-closed wormhole has  been discovered in Jupiter orbit after a
Kra'Vak scout ship exited while on  manoeuvres in Alpha Centauri. Orbital
forts were quickly shifted to take  advantage of the defensive properties of
a wormhole. Mobile forces have  been assigned to the area, but require 30
minutes to respond to any attack  (via FTL). The Kra'Vak have decided that
getting a large task force deep  into the heart of Sol without having to
fight the outer defences is worth  the risk. 
NB: Being a warp-point assault, the defender will not know when  the last
wave is sent through, so needs to conserve resources. 
NB2: A  maximum of 4 ships per turn of Battlecruiser or larger can exit the
warp  point; a maximum of 8 smaller ships can exit at once.  "

Brendan
'Neath Southern  Skies
http://home.pacific.net.au/~southernskies/  






Sig me up as a defeder...





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