Full Thrust Java test list -- July 2005
Re: Game 700 Over
Noam Izenberg wrote:
>I believe this was initially a test of the mid-game FTL arrival of
>reinforcements. I played it too, and hightaled it out as soon as the
>first two ESU destroyers jumped in. The NAC would have been hard
>pressed to survive _those_ odds (given the relative headings and
>speeds), and prudence suggested dropping the primary objective to
>preserve the CE's. I was already on an exit heading when teh second
>pair jumped in, which only confirmed my opinion. I "failed" in the
>primary objective (which was foreordained, given the circumstances of
>the ambush), but the CE's escaped without any damage.
>
>Two things I liked about the scenario were the element of surprise
>and the fact that survival and escape was a reasonable minor victory
>condition.
>
>
The Ambush at Juno Station is an introductory scenario I use with
new players. I let them take the ESU destroyers and I attempt to
fight it out with them as the NAC.
Therefore, the scenario is intentionally unbalanced in order to
hook new players into the game. :-) I also used it to playtest
the new FTL arrival feature in FTJava without publicly announcing
it. Shock and surprise is always a good Game master trick.
If you're up against a competent player, such as Noam, the NAC
wouldn't stand a chance.
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Mon Aug 01 01:07:18 GMT 2005