Full Thrust Java test list -- July 2005

Number 70 of 109 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: Game 700 Over



Noam Izenberg wrote:

>I believe this was initially a test of the mid-game FTL arrival of  
>reinforcements. I played it too, and hightaled it out as soon as the  
>first two ESU destroyers jumped in. The NAC would have been hard  
>pressed to survive _those_ odds (given the relative headings and  
>speeds), and prudence suggested dropping the primary objective to  
>preserve the CE's. I was already on an exit heading when teh second  
>pair jumped in, which only confirmed my opinion. I "failed" in the  
>primary objective (which was foreordained, given the circumstances of  
>the ambush), but the CE's escaped without any damage.
>
>Two things I liked about the scenario were the element of surprise  
>and the fact that survival and escape was a reasonable minor victory  
>condition.
>  
>

The Ambush at Juno Station is an introductory scenario I use with
new players.  I let them take the ESU destroyers and I attempt to
fight it out with them as the NAC.

Therefore, the scenario is intentionally unbalanced in order to
hook new players into the game.  :-)  I also used it to playtest
the new FTL arrival feature in FTJava without publicly announcing
it.  Shock and surprise is always a good Game master trick.

If you're up against a competent player, such as Noam, the NAC
wouldn't stand a chance.






  • Prev by Date: Scenario Bug: Polite Enemies
  • Next by Date: Re: Game742_T04_P2_C_COrders.xml

  • Previous by thread: Re: Game 700 Over
  • Next by thread: Re: Game 700 Over

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Mon Aug 01 01:07:18 GMT 2005