Full Thrust Java test list -- July 2005
RE: Fighter Code
Looks like the fighters don't attack any more. The most I have is seven
"attack" results on any squadron. The current turn's attempt aborted and
didn't roll any dice.
Turn 1: Status: FG 1102 is screening CE Repulse.
Turn 2: Status: FG 1102 is screening CE Repulse.
Turn 3: Status: Bezboyaznenny missed with a Point Defense.
Turn 3: Attack: Hit the Bezboyaznenny for three points.
Turn 4: Attack: FG 1102 is using combat endurance to engage FG 2108.
Turn 5: Attack: Hit the Huzhou for six points.
Turn 6: Status: Chervona Nova Sevastopol missed with a Point Defense.
Turn 6: Attack: Hit the Chervona Nova Sevastopol for three points.
Turn 7: Attack: Hit the Chervona Nova Sevastopol for three points.
Turn 8: Status: Chervona Nova Sevastopol missed with a Class 1 beam
battery.
Turn 8: Status: Chervona Nova Sevastopol missed with a Class 1 beam
battery.
Turn 8: Attack: Hit the Chervona Nova Sevastopol for seven points.
Turn 9: Status: Orel missed with a Point Defense.
Turn 9: Status: Orel missed with a Point Defense.
Turn 9: Status: Orel missed with a Point Defense.
Turn 9: Attack: Hit the Orel for three points.
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/
> -----Original Message-----
> From: Jon Davis [mailto:davisje@xxxxxxxxxxxx]
> Sent: Wednesday, 6 July 2005 11:14 AM
> To: ftjava-test@xxxxxxxxxxxxx
> Subject: Re: Fighter Code
>
>
> Brendan Robertson wrote:
>
> >It seems possible keep attacking after running out of
> endurance (although
> >that doesn't appear to have worked after the 8th attack in
> the game I just
> >finished).
> >
> I haven't seen this behavior. Can you point me to the specific
> game and the log? All fighters will record their usage of combat
> endurance, either as movement or as an attack, in their log
> records.
>
> Thank you,
>
> Jon
>
>
>
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