Full Thrust Java test list -- July 2005
RE: FTJ Honorverse
The weapon choices are only stopgap measures, as many of the HH weapon
systems have to be scratch coded.
Scatterguns with unlimited ammo cover AMS, but the missiles need to be
re-coded.
FT Grasers mimic HH grasers well enough, but the mass difference is too much
when actually building reasonably sized ships at the moment.
For example, here's the current "Homer" class BC I'm using (with the ranges
changed in the Game file).
The size is about right for a FT scale game (based on my original version on
the website), but I've been adjusting the weapons mix to try and get a more
"missile duel" feel. Unfortunately, FT salvo missiles work as a stop-gap
measure but don't give the right feel of a combined broadside.
Vapour Shrouds work perfectly as a "roll ship" mechanism; the ship can't
fire and incoming fire is degraded (not perfectly, but enough for game
mechanic purposes.)
As my wish list a few weeks ago listed, having a missile system from Salvo-2
to Salvo-10 and the damage as per Plasmabolts does give the feel needed, but
may be several months away unless I learn how to code Javascript to help Jon
out.
The first test game actually had a problem in that the missiles wouldn't
fire. I still haven't worked out what the problem is, but it could be the
server has a hard-coded 36MU launch range (as I was launching at 54MU using
the game settings).
Now that I'm back from the USA, I'll be looking at it closer.
<?xml version="1.0" standalone="yes" ?>
<Ship>
<Designer>Brendan Robertson</Designer>
<Race>Royal Manticore Navy</Race>
<ClassAbbrev>BC</ClassAbbrev>
<ClassName>Homer</ClassName>
<ShipClass>Battlecruiser</ShipClass>
<Mass>194</Mass>
<PointValue>1503</PointValue>
<MainDrive type="Standard" initialThrust="4"/>
<FTLDrive/>
<Armor totalArmor="0"/>
<Hull value="194" type="Custom" totalHullBoxes="39" rows="3"/>
<Electronics>
<FireControl xSSD="220" ySSD="320"/>
<FireControl xSSD="240" ySSD="320"/>
<FireControl xSSD="260" ySSD="320"/>
<FireControl xSSD="280" ySSD="320"/>
<AreaDefenseFireControl xSSD="300" ySSD="320"/>
</Electronics>
<Defenses>
<Screen xSSD="390" ySSD="290"/>
<Screen xSSD="420" ySSD="290"/>
<VapourShroud id="1" active="false" xSSD="450" ySSD="290"
status="Operational"/>
</Defenses>
<Holds>
<CargoHold xSSD="410" ySSD="340" type="Cargo Hold"
totalSize="2"/>
</Holds>
<Weapons>
<SalvoMissileLauncher xSSD="100" ySSD="30" smmId="51"
arcs="(All arcs)"/>
<SalvoMissileLauncher xSSD="200" ySSD="30" smmId="51"
arcs="(AP/FP/FS/AS)"/>
<SalvoMissileMagazine xSSD="150" ySSD="80" id="51"
maxInRow="10" capacity="40">
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
</SalvoMissileMagazine>
<SalvoMissileLauncher xSSD="300" ySSD="30" smmId="52"
arcs="(AP/FP/FS/AS)"/>
<SalvoMissileLauncher xSSD="400" ySSD="30" smmId="52"
arcs="(AP/FP/FS/AS)"/>
<SalvoMissileMagazine xSSD="350" ySSD="80" id="52"
maxInRow="10" capacity="40">
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
<Salvo type="Standard Salvo" status="Available"/>
</SalvoMissileMagazine>
<BeamBattery xSSD="175" ySSD="200" rating="3" arcs="(All
arcs)"/>
<BeamBattery xSSD="225" ySSD="200" rating="3"
arcs="(AP/FP/FS/AS)"/>
<BeamBattery xSSD="275" ySSD="200" rating="3"
arcs="(AP/FP/FS/AS)"/>
<BeamBattery xSSD="325" ySSD="200" rating="3"
arcs="(AP/FP/FS/AS)"/>
<PulseTorpedo xSSD="150" ySSD="150" arcs="(All arcs)"/>
<PulseTorpedo xSSD="200" ySSD="150" arcs="(AP/FP/FS/AS)"/>
<PulseTorpedo xSSD="250" ySSD="150" arcs="(AP/FP/FS/AS)"/>
<PulseTorpedo xSSD="300" ySSD="150" arcs="(AP/FP/FS/AS)"/>
<PulseTorpedo xSSD="350" ySSD="150" arcs="(AP/FP/FS/AS)"/>
<Pulser id="1" xSSD="350" ySSD="290" arcs="(AP/FP/FS/AS)"
mode="C" status="Operational"/>
<Scattergun id="1" xSSD="350" ySSD="240" targetId="0"
status="Operational"/>
<Scattergun id="2" xSSD="400" ySSD="240" targetId="0"
status="Operational"/>
<Scattergun id="3" xSSD="450" ySSD="240" targetId="0"
status="Operational"/>
<PointDefense xSSD="90" ySSD="240"/>
<PointDefense xSSD="120" ySSD="240"/>
<PointDefense xSSD="150" ySSD="240"/>
<PointDefense xSSD="180" ySSD="240"/>
<PointDefense xSSD="210" ySSD="240"/>
<PointDefense xSSD="240" ySSD="240"/>
<PointDefense xSSD="270" ySSD="240"/>
<PointDefense xSSD="300" ySSD="240"/>
</Weapons>
<DesignNotes>
Honor Harrington ship from "The Short Victorious War".
</DesignNotes>
</Ship>
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/
> -----Original Message-----
> From: Noam Izenberg [mailto:noam.izenberg@xxxxxxxxxx]
> Sent: Friday, 15 July 2005 2:29 AM
> To: ftjava-test@xxxxxxxxxxxxx
> Subject: FTJ Honorverse
>
>
> Brendan,
>
> I just re-saw this and I am now increasingly interested in an HH
> conversion of FTJ. Just over the last few weeks I picked up the HH
> novels for the first time and I'm chewing through them at an
> astinishing pace (given my slow reading speed); I'm almost halfway
> through "A Short Victorious War," and would _love_ to combat sim HH
> battles. FTJava would be perfect with only a few more mods.
>
> AMS and Energy torps aren't expendible, though, so are they modeled
> well enough by Scatterguns and Subpacs? Plus, sidewalls are 100%
> effective against energy torps, while the e-torps are utterly lethal
> at short range if the sidewalls are down.
> Is rolling the wedge model-able in FTJ?
>
> I either missed or have not yet read the difference between
> HH lasers
> and grasers (and FT grasers).
>
> From what I've read so far, each larger class of ship has 1.5 to 2
> times the raw combat power of the next smallest size - which is a
> rather larger class difference than standard FT.
>
> Noam
>
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Generated: Mon Aug 01 01:07:18 GMT 2005