Full Thrust Java test list -- July 2005
Feature request: Null orders
While I'm flooding the list...
It would be great for a "null orders" to be automatically sent for a
player who does not submit orders for a set amount of time. The time
limit would be configurable at scenario start, much the vector/
cinematic choice.
Additional - if all players of a given game send null orders twice in
a row, he game should be automatically ended.
Additional 2 - If all players are outside combat range in the combat
phase of a given game, null orders should be automatically generated,
effectively skipping the combat phase of the turn, since nothing
could happen there, and moving on to the next maneuver phase.
This would be highly useful for campaign and tournament games, where
having games completed in some more defined/restricted time limit is
desirable.
Noam
Zebrine Mango (Noam Izenberg likes both zebras and mangoes. This
gives him the best of both worlds.)
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Mon Aug 01 01:07:18 GMT 2005