Full Thrust Java test list -- July 2005

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Feature request: Null orders



While I'm flooding the list...

It would be great for a "null orders" to be automatically sent for a  
player who does not submit orders for a set amount of time. The time  
limit would be configurable at scenario start, much the vector/ 
cinematic choice.

Additional - if all players of a given game send null orders twice in  
a row, he game  should be automatically ended.

Additional 2 - If all players are outside combat range in the combat  
phase of a given game, null orders should be automatically generated,  
effectively skipping the combat phase of the turn, since nothing  
could happen there, and moving on to the next maneuver phase.

This would be highly useful for campaign and tournament games, where  
having games completed in some more defined/restricted time limit is  
desirable.

Noam



Zebrine Mango      (Noam Izenberg likes both zebras and mangoes. This  
gives him the best of both worlds.)







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    roger@nospam.firedrake.org
    Generated: Mon Aug 01 01:07:18 GMT 2005