Full Thrust Java test list -- July 2005
Re: Cinematic Sideslips?
> It's been a long time since I've played cinematic. Are sideslips
> permitted?
Not officially quite yet, IIRC, but it's a common house rule and to be
expected in FT3.
> How are they implemented?
S1P1, or S2P2 if you have something that can make a four-point turn.
There's some reason why S1P2 is frowned on, although I don't recall
whether it's a particularly *good* reason. (And of course P1S1, P2S2).
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