Full Thrust Java test list -- June 2005

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RE: Warp Point Assault



That's why patience is the name of the game; the attacker has reserves, the
defender doesn't.  
Out of interest, did FTL scatter take effect?  Getting it to work on the
first turn was the most difficult part of the design.


Note that the bases are at least 30MU from the warp-point (co-ordinates
0,0), so it shouldn't be too bad.
Until the bases start to suffer target overload, the attacker suffers the
worst of it.
During the testing the first round was always the worst; but if even one of
the CE(M) survive, the bases are in for a bad time.  The original version
had 300 mass bases and TWO of those vaporised on turn 2.

Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/ 

> -----Original Message-----
> From: VinsFullThrust@xxxxxxx [mailto:VinsFullThrust@xxxxxxx] 
> Sent: Saturday, 25 June 2005 12:53 PM
> To: ftjava-test@xxxxxxxxxxxxx
> Subject: Re: Warp Point Assault 
> 
> 
> interesting to say the least. My ships warped in the middle 
> of them, all SM  
> carriers, no beams and with 2" of all the targets. So this 
> opening round of  
> combat I am screwed.. 
> Vince (attacker)
> 







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    roger@nospam.firedrake.org
    Generated: Fri Jul 01 01:07:21 GMT 2005