Full Thrust Java test list -- June 2005
Re: Game 9015 Over
I never said it was a bad thing. I'm all for flavor, as well as designs
that are maximized by good play. No faction is truly optimized, even my
beloved FSE (which has weaknesses of its own).
So, 2000 point game next? ;)
Corb
----- Original Message -----
From: <VinsFullThrust@xxxxxxx>
To: <ftjava-test@xxxxxxxxxxxxx>
Sent: Friday, June 24, 2005 2:01 PM
Subject: Re: Game 9015 Over
> textfilter: chose text/plain from a multipart/alternative
>
>
> In a message dated 6/24/2005 1:20:29 PM Eastern Daylight Time,
> corbeaubm@xxxxxxxxxxx writes:
>
> That is quite a weakness in the design. It makes the ship extremely
> vulnerable to anything more maneuverable than the BDN (which is almost
> anything, since the ship has a thrust of 2).
>
> Still it does kinda give it some flavor. Head on charge only, like the
> Samurai of old! :)
>
> Corb
>
>
> When I designed the IJN ships, I did the arc restrictions on purpose. Head
> to head the IJN captials would enarly eat anythign else alive. I
> playtested
> ship to ship BBs BDN ad even fleets upto 2000 points. In head on
> conflicts, the
> IJN battleship ate alive the NSL battleship. but their weakness being
> their
> lack of mobility is a quick area any enemy can exploit.
>
> Another catch is the weakness of cruisers and escorts compared to many
> other
> nations, but if you look at the carriers of the IJN. 10 squads ona CVA?
> all
> I ca say is "DAMN" So the cost to maintane a carrier that big has to be
> at
> the cost of weak escort ships in the fleet.
>
> Also, another thing that makes the IJN deadly and perhaps the leadig
> reason,
> is strategy. good strategic players can keep the weakness of mobility at
> a
> low risk by wisely usig their escorts. Exmple being in the tournment at
> ECCVII. Jon ran a tournement with 2000 size fleets. I that session of
> games for the
> tournement, I did not lose a single game. No more then 2 ships lost in any
> one game. In fact, I never lsot the BD in that tourement. I managed to use
> good
> enough strategy to keep the low mobility factor a low risk to my ships. I
> think Dean would agree with that. LOL He was so determined to kill
> atleast 1
> of my BCs.
>
> I love good players, ones who know how to laugh even when losing a game.
> persoanlly, I love to lose games. I liek losing more the I winning a game.
> Losing a game means I have somethign to over come. Someone to put my mind
> agaist
> in strategy...
>
> Vince
>
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