Full Thrust Java test list -- June 2005
RE: Warp Point Assault
How have the first couple of turns gone?
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/
> -----Original Message-----
> From: Brendan Robertson [mailto:southernskies@xxxxxxxxxxxxxx]
> Sent: Thursday, 23 June 2005 7:53 PM
> To: ftjava-test@xxxxxxxxxxxxx
> Subject: RE: Warp Point Assault
>
>
> That makes you attacker then...
> And Dave Strebe has graciously volunteered to play as well.
>
> You should have the game files in the next 1/2 hour or so.
>
> If you find any bugs (aside from 1 fighter group and no ships
> on turn0), let
> me know.
> Should be over by turn 10. It's a short and brutal game.
>
>
> Brendan
> 'Neath Southern Skies
> http://home.pacific.net.au/~southernskies/
>
> > -----Original Message-----
> > From: VinsFullThrust@xxxxxxx [mailto:VinsFullThrust@xxxxxxx]
> > Sent: Thursday, 23 June 2005 7:23 PM
> > To: ftjava-test@xxxxxxxxxxxxx
> > Subject: Re: Warp Point Assault
> >
> >
> > In a message dated 6/23/2005 12:33:39 AM Eastern Daylight Time,
> > southernskies@xxxxxxxxxxxxxx writes:
> >
> > I think I've stomped all the bugs and balance issues I could find.
> >
> > Anyone interested in playing out a warp-point defence?
> > 2 Player, standard FT, FTL entry by attacker (4 ships/turn).
> >
> > The defender needs to be patient and use his resources
> > wisely, while the
> > attacker suffers from the randomness of FTL entry (no damage
> > to ships).>
> >
> >
> > Sure wouild love to, give me some IJN ships LOL
> >
>
>
>
>
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