Full Thrust Java test list -- June 2005

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RE: Warp Point Assault



How have the first couple of turns gone?

Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/ 

> -----Original Message-----
> From: Brendan Robertson [mailto:southernskies@xxxxxxxxxxxxxx] 
> Sent: Thursday, 23 June 2005 7:53 PM
> To: ftjava-test@xxxxxxxxxxxxx
> Subject: RE: Warp Point Assault
> 
> 
> That makes you attacker then...
> And Dave Strebe has graciously volunteered to play as well.
> 
> You should have the game files in the next 1/2 hour or so.
> 
> If you find any bugs (aside from 1 fighter group and no ships 
> on turn0), let
> me know.
> Should be over by turn 10.  It's a short and brutal game.
> 
> 
> Brendan
> 'Neath Southern Skies
> http://home.pacific.net.au/~southernskies/ 
> 
> > -----Original Message-----
> > From: VinsFullThrust@xxxxxxx [mailto:VinsFullThrust@xxxxxxx] 
> > Sent: Thursday, 23 June 2005 7:23 PM
> > To: ftjava-test@xxxxxxxxxxxxx
> > Subject: Re: Warp Point Assault
> > 
> >  
> > In a message dated 6/23/2005 12:33:39 AM Eastern Daylight Time,  
> > southernskies@xxxxxxxxxxxxxx writes:
> > 
> > I think  I've stomped all the bugs and balance issues I could find.
> > 
> > Anyone  interested in playing out a warp-point defence?  
> > 2 Player, standard  FT, FTL entry by attacker (4 ships/turn).
> > 
> > The defender needs to be  patient and use his resources 
> > wisely, while the
> > attacker suffers from the  randomness of FTL entry (no damage 
> > to ships).> 
> > 
> > 
> > Sure wouild love to, give me some IJN ships   LOL
> > 
> 
> 
> 
> 







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    Generated: Fri Jul 01 01:07:21 GMT 2005