Full Thrust Java test list -- June 2005

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Re: Game 9015 Over



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In a message dated 6/24/2005 1:20:29 PM Eastern Daylight Time,  
corbeaubm@xxxxxxxxxxx writes:

That is  quite a weakness in the design.  It makes the ship extremely  
vulnerable to anything more maneuverable than the BDN (which is almost  
anything, since the ship has a thrust of 2).

Still it does kinda  give it some flavor.  Head on charge only, like the 
Samurai of old!  :)

Corb


When I designed the IJN ships, I did the arc restrictions on purpose. Head  
to head the IJN captials would enarly eat anythign else alive. I playtested 
ship  to ship BBs BDN ad even fleets upto 2000 points. In head on conflicts, the 
IJN  battleship ate alive the NSL battleship. but their weakness being their 
lack of  mobility is a quick area any enemy can exploit. 
 
Another catch is the weakness of cruisers and escorts compared to many  other 
nations, but if you look at the carriers of the IJN. 10 squads ona   CVA? all 
I ca say is  "DAMN"  So the cost to maintane a carrier that  big has to be at 
the cost of weak escort ships in the fleet. 
 
Also, another thing that makes the IJN deadly and perhaps the leadig  reason, 
is strategy. good strategic players can keep the weakness of mobility at  a 
low risk by wisely usig their escorts. Exmple being in the tournment at  
ECCVII. Jon ran a tournement with 2000 size fleets. I that session of games for  the 
tournement, I did not lose a single game. No more then 2 ships lost in any  
one game. In fact, I never lsot the BD in that tourement. I managed to use good 
 enough strategy to keep the low mobility factor a low risk to my ships. I 
think  Dean would agree with that. LOL  He was so determined to kill atleast 1 
of  my BCs.
 
I love good players, ones who know how to laugh even when losing a game.  
persoanlly, I love to lose games. I liek losing more the I winning a game.  
Losing a game means I have somethign to over come. Someone to put my mind agaist  
in strategy...  
 
Vince





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