Full Thrust Java test list -- June 2005
RE: Multi-turn arrivals via FTL and Salvo Missiles
Related to this, I remember having several fighter groups in the last game
lock onto deep space when on generic "attack nearest ship" or "attack
nearest fighter" orders. They may be locking on to a deceased enemy ship,
but I'll look next time I encounter the problem.
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/
> -----Original Message-----
> From: Noam Izenberg [mailto:noam.izenberg@xxxxxxxxxx]
> Sent: Thursday, 23 June 2005 9:44 PM
> To: ftjava-test@xxxxxxxxxxxxx
> Subject: Re: Multi-turn arrivals via FTL and Salvo Missiles
>
>
> Cool trick!
>
> In the B5 universe that might arguably be a tactical possibility. It
> depends on whether something coming through an open jump gate
> or point
> is in fact resolveable in real space...
>
> On Jun 22, 2005, at 10:22 PM, Brendan Robertson wrote:
>
> > Looks like I might have found a bug.
> >
> > I am running a warp point assault and launched salvo
> missiles into the
> > warp
> > point. They locked onto a ship that has not yet arrived
> (not on the
> > map),
> > killed it outright and then resolved the FTL jump to place the
> > "destroyed"
> > marker.
> > (Was an impressive result though: 6 missiles from one salvo score 27
> > points).
> >
> > Brendan
> > 'Neath Southern Skies
> > http://home.pacific.net.au/~southernskies/
> >
> >
> >
> >
> I, Brazen Gnome (Noam Izenberg)
>
>
>
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