Full Thrust Java test list -- June 2005
RE: Warp Point Assault
That makes you attacker then...
And Dave Strebe has graciously volunteered to play as well.
You should have the game files in the next 1/2 hour or so.
If you find any bugs (aside from 1 fighter group and no ships on turn0), let
me know.
Should be over by turn 10. It's a short and brutal game.
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/
> -----Original Message-----
> From: VinsFullThrust@xxxxxxx [mailto:VinsFullThrust@xxxxxxx]
> Sent: Thursday, 23 June 2005 7:23 PM
> To: ftjava-test@xxxxxxxxxxxxx
> Subject: Re: Warp Point Assault
>
>
> In a message dated 6/23/2005 12:33:39 AM Eastern Daylight Time,
> southernskies@xxxxxxxxxxxxxx writes:
>
> I think I've stomped all the bugs and balance issues I could find.
>
> Anyone interested in playing out a warp-point defence?
> 2 Player, standard FT, FTL entry by attacker (4 ships/turn).
>
> The defender needs to be patient and use his resources
> wisely, while the
> attacker suffers from the randomness of FTL entry (no damage
> to ships).>
>
>
> Sure wouild love to, give me some IJN ships LOL
>
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