Full Thrust Java test list -- June 2005

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RE: Warp Point Assault



That makes you attacker then...
And Dave Strebe has graciously volunteered to play as well.

You should have the game files in the next 1/2 hour or so.

If you find any bugs (aside from 1 fighter group and no ships on turn0), let
me know.
Should be over by turn 10.  It's a short and brutal game.


Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/ 

> -----Original Message-----
> From: VinsFullThrust@xxxxxxx [mailto:VinsFullThrust@xxxxxxx] 
> Sent: Thursday, 23 June 2005 7:23 PM
> To: ftjava-test@xxxxxxxxxxxxx
> Subject: Re: Warp Point Assault
> 
>  
> In a message dated 6/23/2005 12:33:39 AM Eastern Daylight Time,  
> southernskies@xxxxxxxxxxxxxx writes:
> 
> I think  I've stomped all the bugs and balance issues I could find.
> 
> Anyone  interested in playing out a warp-point defence?  
> 2 Player, standard  FT, FTL entry by attacker (4 ships/turn).
> 
> The defender needs to be  patient and use his resources 
> wisely, while the
> attacker suffers from the  randomness of FTL entry (no damage 
> to ships).> 
> 
> 
> Sure wouild love to, give me some IJN ships   LOL
> 







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    roger@nospam.firedrake.org
    Generated: Fri Jul 01 01:07:21 GMT 2005