Full Thrust Java test list -- June 2005

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RE: Game717: Carrier Ops!



The victory conditions do match up.  I think its just the vector movement.

I am *very* confident of my ability to destroy the ESU fleet with my
battleline... If they ever get back into range.
I currently have 37 active fighters and not enough fighter bays to re-arm
them (not that re-arming is currently available anyway).  Could get ugly if
it was implemented, as I could send out another strike and pick them off at
leisure.

Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/ 

> -----Original Message-----
> From: Indy [mailto:kochte@xxxxxxxxx] 
> Sent: Thursday, 23 June 2005 12:08 AM
> To: ftjava-test@xxxxxxxxxxxxx
> Subject: Re: Game717: Carrier Ops!
> 
> 
> The original scenario can be found here:
> http://www.bcpl.net/~indy/full-thrust/ft-s8.html
> See if that jives with the victory conditions in the FTJava 
> version. Note
> also that the RL version we used a variety of different 
> fighter types. I
> don't think that's been implemented in FTJava yet (haven't 
> had a chance
> to play a fighter game yet to see how it flows in FTJava)
> 
> Mk
> 
> 
> 







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