Full Thrust Java test list -- June 2005
Re: Game717: Carrier Ops!
Brendan Robertson wrote:
> 13 turns and I have *finally* gotten the NAC ships turned around towards the
> enemy.
>
> The deployment for this game does not lend itself to vector movement.
> Either the speeds need to be lower or play only in cinematic.
When I created the scenario (pre-FTJava days) it was played in cinematic.
Hadn't played it in vector. And have only played it a few times (it's large
enough to not lend itself to multiple playing in subsequent sittings ;-) ).
We played on the floor just to have room.
> The NAC PDS seem to be defective; up until the current turn, the kill ratio
> against ESU fighters was less than 40%; some turns the carrier C-1 scored
> more kills.
I'd guess that's the luck of the server die...or the lack of enthusiasm on
the part of the NAC crew. ;-D
> I'm beginning to suspect that the victory conditions should have the NAC and
> ESU reversed, but I'll see how the rest it plays out. The ESU carriers have
> a lot more hull points than the NAC to absorb damage.
The original scenario can be found here:
http://www.bcpl.net/~indy/full-thrust/ft-s8.html
See if that jives with the victory conditions in the FTJava version. Note
also that the RL version we used a variety of different fighter types. I
don't think that's been implemented in FTJava yet (haven't had a chance
to play a fighter game yet to see how it flows in FTJava)
Mk
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