Full Thrust Java test list -- June 2005

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Re: Game717: Carrier Ops!



> 13 turns and I have *finally* gotten the NAC ships turned around towards
> the
> enemy.

*grin* Still working on getting my flagship to stop flying away from you!
>
> The deployment for this game does not lend itself to vector movement.
> Either the speeds need to be lower or play only in cinematic.
> The fleets are currently over 80MU apart and will take quite a while to
> get
> back together.  Also, the fleets *interpenetrate* on turn 3 and there is
> no
> way to prevent it.

Indeed. By the end of turn 4 I was looking over the remains of my fleet,
rather stunnedly.

> I have taken more damage from beam fire than fighters so far (due to the
> hideous amount of damage inflicted in that single turn).

I do hope you realize that was just about every weapon I had available
firing on the enterprise... And STILL not killing the enterprise?

Also, you took far less damage from fighters than you 'should have' due to
the ESU fighters spending their time playing space invaders on their board
computers rather than going after you, in those first turns. Ooops! ;)

So all in all, and given the damage you inflicted, I'd say you got away
quite nicely, there....

> Only 4 NAC fighters with endurance left and 14 ESU fighters with
> endurance.

Again, to a large extent due to non-activity of ESU fighters in the first
few rounds.

> ESU CV and NAC CVL are still alive.
>
> The NAC PDS seem to be defective; up until the current turn, the kill
> ratio
> against ESU fighters was less than 40%; some turns the carrier C-1 scored
> more kills.

*wince* That'll look bad on the PDS manufacturer's promotion....

> I'm beginning to suspect that the victory conditions should have the NAC
> and
> ESU reversed, but I'll see how the rest it plays out.  The ESU carriers
> have
> a lot more hull points than the NAC to absorb damage.

Not really sure there... What with the way the fleets are split, I think
you do have the advantage of being able to cripple part of your enemy
before the enemy can group up. A fairly significant advantage, which might
be offset by these objectives?

Cheers,

    Derk








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