Full Thrust Java test list -- June 2005

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Re: Game 667 has finished



Noam Izenberg wrote:

>There are a couple sweet-spots for the NI against the KV, but they're 
>hard to get into, an hard to keep because of the KV maneuverability. 
>With full stealth, Max Range of K-guns is 20 MU, so NI's B2's can fire 
>un-challenged at 20-24 MU. 8-12 MU is also a slight advantage for NI. 
>They're in range of K-guns, but the F arc limitation for the heavier 
>classes make targeting a KV challenge, and NI get both dice out of each 
>B2.
>
>As NI, I would try to cripple one or two of the smaller KV on the first 
>turn, and try to keep going after one ship at a time as they present, 
>getting speed up as quickly as possible so that you can have a say in 
>engagement ranges.
>
>As KV, I'd trade early speed for whipping around to target NI while 
>they're pretty bunched up and slower moving, then accelerate and trade 
>mid range shots - trying to get into the 12-16 range band or, if lucky, 
>the 4-8.
>  
>
Thanks for the suggestions Noam,

It sounds like extremely tight flying is required of the NI player...  
I'm still a bit concerned about that first turn and whether the first 
combat round can avoid being very painful, but I think I'll suggest a 
rematch and see how your ideas work.

mark






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    Generated: Fri Jul 01 01:07:21 GMT 2005