Full Thrust Java test list -- June 2005
Re: Game 667 has finished
Noam Izenberg wrote:
>There are a couple sweet-spots for the NI against the KV, but they're
>hard to get into, an hard to keep because of the KV maneuverability.
>With full stealth, Max Range of K-guns is 20 MU, so NI's B2's can fire
>un-challenged at 20-24 MU. 8-12 MU is also a slight advantage for NI.
>They're in range of K-guns, but the F arc limitation for the heavier
>classes make targeting a KV challenge, and NI get both dice out of each
>B2.
>
>As NI, I would try to cripple one or two of the smaller KV on the first
>turn, and try to keep going after one ship at a time as they present,
>getting speed up as quickly as possible so that you can have a say in
>engagement ranges.
>
>As KV, I'd trade early speed for whipping around to target NI while
>they're pretty bunched up and slower moving, then accelerate and trade
>mid range shots - trying to get into the 12-16 range band or, if lucky,
>the 4-8.
>
>
Thanks for the suggestions Noam,
It sounds like extremely tight flying is required of the NI player...
I'm still a bit concerned about that first turn and whether the first
combat round can avoid being very painful, but I think I'll suggest a
rematch and see how your ideas work.
mark
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