Full Thrust Java test list -- June 2005

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Game 667 has finished



Scenario Inpost

Complete (and overwhelming) victory to the Kravak (my brother).  Final 
score, by the end of  turn 5, was:

Kravak:
    1 dead FH
    1 critically hurt FH
    1 critically hurt DH
    1 DH and 2 FH unhurt

NI:
    2 dead FF
    3 dead CT
    1 asteroid base lost 1st threshold and (1st level of stealth) but 
everything else working
    conceded

which doesn't sound as bad as it did at the end of turn 1 when my first 
two ships were destroyed.

I fear I'm in bad need of guidance on how to do better in this scenario 
(apart from not making silly mistakes, and Bruce not being quite as good 
at working out exactly in which direction to point his K-guns). 

The way I see it, The NI's advantages are their stealth, wider fire arcs 
and their additional initial movement turn.  The Kravak out-gun them, 
have more hull points, have better range and better manoeverability.  My 
attempts to avoid the kravak's fire arcs were almost all pretty 
fruitless, and the only time I managed to successfully use the stealth 
was the penultimate turn when the Kravak ships all shot at my final 
corvette and missed, presumably because of the reduced range bands,  the 
downside to that, of course, was that none of them were in range of the 
corvette...  I strikes me that stealth is generally more useful against 
shorter range weapons and in scenarios where the different teams start 
further apart.  Any thoughts?

What have other people done on their initial free turn?  I split to two 
groups and turned like crazy in the hope of getting into the sweet spot 
where the Kravak were in my range band 1 but I was in their range band 
2.  In hind sight the split was a silly move as it close to doubled the 
chances of being in the Kravak fire arcs.

mark






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    roger@nospam.firedrake.org
    Generated: Fri Jul 01 01:07:21 GMT 2005