Full Thrust Java test list -- June 2005
Game732 Finished
I've finished with Game732.
Warp Point Assault
Attacker:
First Wave: 4 x CL
2nd Wave: 4 x BC
3rd+ wave: 1 BB per turn for 15 turns (facing changed by 1 clockface each
turn)
Defender:
12 laser buoys (4 x Pulsar-C, 4 x Pulsar-M, 4 x Pulsar-L)
4 x 300 mass fortresses (120 hull + 30 armor + 2 SMLs (huge magazine) + 10
Class-3).
Fortresses were placed too far from the warp point and each other to damage
ships coming through or support each other.
When I finished it (turn 13), two fortresses were on final damage row and
all laserbuoys destroyed.
All 4 CLs destroyed, 3 of 4 BC destroyed (and last with only 1 hull box), 4
BB destroyed, 3 BB crippled, 2 light damaged and 2 only just come through
the warp point.
Things to do next time:
Put some Class-4s and ERSML and the Forts within 30MU of the warp-point (and
make fortresses only Mass 200).
Throw at least 4 ships per turn through the warp point to maintain player
interest.
Add automated minefields (1 turn Endurance fighter squadron - auto "Attack
Ship" orders).
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/
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Generated: Fri Jul 01 01:07:21 GMT 2005