Full Thrust Java test list -- June 2005
Re: Game 689 is over
Oerjan Ariander wrote:
>Vince wrote:
>
>
>
>>PB - Lock on to the closest ships, but havig area of affect blast based on
>>the ships its locked on to. Leaving the ships that its locked on to defend
>>and destroy the PB. Also allowign an ADFC to also attempt to
>>destroy them. But
>>it destroys the PB complotly, not just agasnt that one defending ship.
>>Any thoughts? Its a home rule I been toying with
>>
>>
>
>Compared to the official Plasma Bolt rule, your house rule would make the
>bolts MORE deadly
>
>The FB2 rules for Plasma Bolts are:
>
>* PBs don't lock on to any ship (allowing them to lock on would make them
>more likely to hit things, and thus more deadly)
>* ALL ships within the bolt's detonation range can fire PDS at it
>* All ADFC ships within 6mu of ANY ship within the bolt's detonation range
>can fire PDS at it
>* Each hit on a plasma bolt reduces its strength - ie., the number of D6s
>it rolls for damage - against EVERY target within range. (If you make a
>single hit destroy the bolt completely, all that happens is that all Phalon
>ships replace their big PBLs with multiple Size/1 ones - that gives them
>exactly the same number of plasma dice, but makes their bolts much harder
>to shoot down.)
>
>If it works like this in FTJava I don't know, though.
>
>
PBs strictly adhere to the published FB2 rules in FTJava.
Jon
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Fri Jul 01 01:07:21 GMT 2005