Full Thrust Java test list -- June 2005

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Re: Game 689 is over



Vince wrote:

>PB - Lock on to the closest ships, but havig area of affect blast  based on
>the ships its locked on to. Leaving the ships that its locked on to  defend
>and destroy the PB. Also allowign an ADFC to also attempt to 
>destroy  them. But
>it destroys the PB complotly, not just agasnt that one defending  ship. 
>Any thoughts? Its a home rule I been toying with

Compared to the official Plasma Bolt rule, your house rule would make the 
bolts MORE deadly

The FB2 rules for Plasma Bolts are:

* PBs don't lock on to any ship (allowing them to lock on would make them 
more likely to hit things, and thus more deadly)
* ALL ships within the bolt's detonation range can fire PDS at it
* All ADFC ships within 6mu of ANY ship within the bolt's detonation range 
can fire PDS at it
* Each hit on a plasma bolt reduces its strength - ie., the number of D6s 
it rolls for damage - against EVERY target within range. (If you make a 
single hit destroy the bolt completely, all that happens is that all Phalon 
ships replace their big PBLs with multiple Size/1 ones - that gives them 
exactly the same number of plasma dice, but makes their bolts much harder 
to shoot down.)

If it works like this in FTJava I don't know, though.


Corb wrote:

> From the fleet book reading, ADFCs should be good against Salvo Missiles but
>not so hot against PBs (better to buy more PDS systems)

ADFCs allow you to shoot at PBs without being within their danger zone, so 
I'd say that they're most definitely worthwhile when facing Phalons :-/

/Oerjan
oerjan.ariander@xxxxxxxxx

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry







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