Full Thrust Java test list -- June 2005
Re: Fighters?
Ah-hah! I think I get it now. I thought it was movement orders OR
targeting orders. I didn't realize it was movement orders AND targeting
orders. We'll see how it works next turn.
Chris: I have no idea why you can't see my fighters. They've been on the
board since turn one. Maybe they're really, really tiny. ;-) I can't see
yours either.
At 11:58 AM 6/3/2005, you wrote:
>Ah Clem wrote:
>
> >How does one actually get these things to work? I've moved them around
> >from point to point (it would be nice to have some kind of visual indicator
> >of their range). I've targeted them on ships they're practically sitting
> >on top of. No joy. Fighter logs are disturbingly blank. What am I doing
> >wrong? When do they actually attack?
> >
> >Best Regards,
> >Bob Yeager
> >
> >
> >
>I think I need to add some webpage tutorial on the fighter interface.
>
>I was also thinking of providing some tutorial scenarios against a
>bot player for human, Phalon, and Kra'Vak technology ships. It'll
>allow players to play against dumb ship targets with the various
>weapons systems, including fighters.
>
>I think I know the problem:
>
>Fighters receive orders in the movement phase for the ENTIRE turn.
>You must declare targets and movement and the pilots will do the rest.
>
>Fighters have no orders capability during the combat phase of the turn.
>
>Does that help?
>
>Jon
Best Regards,
Bob Yeager
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