Full Thrust Java test list -- June 2005
Re: Fighters?
Ah Clem wrote:
>How does one actually get these things to work? I've moved them around
>from point to point (it would be nice to have some kind of visual indicator
>of their range). I've targeted them on ships they're practically sitting
>on top of. No joy. Fighter logs are disturbingly blank. What am I doing
>wrong? When do they actually attack?
>
>Best Regards,
>Bob Yeager
>
>
>
I think I need to add some webpage tutorial on the fighter interface.
I was also thinking of providing some tutorial scenarios against a
bot player for human, Phalon, and Kra'Vak technology ships. It'll
allow players to play against dumb ship targets with the various
weapons systems, including fighters.
I think I know the problem:
Fighters receive orders in the movement phase for the ENTIRE turn.
You must declare targets and movement and the pilots will do the rest.
Fighters have no orders capability during the combat phase of the turn.
Does that help?
Jon
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